Files
bl/logic/service/fight/effect/454.go
xinian c049bbd5ac
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix: 修复登录空指针及战斗效果
2026-03-21 00:24:34 +08:00

46 lines
891 B
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 454 - 当自身血量少于1/n时先制+m写死了先制只能+1
type Effect454 struct {
node.EffectNode
}
func (e *Effect454) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
currentHp := e.Ctx().Our.CurrentPet.GetHP()
threshold := maxHp.Div(e.Args()[0]) // 1/n
if currentHp.Cmp(threshold) < 0 {
sattack.SkillEntity.XML.Priority += 1
}
//对调
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 454, &Effect454{})
}