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fix(fight): 修复技能效果ID配置错误 - 修复NewSeIdx_66.go中空指针检查,避免程序崩溃 - 修正effect/407.go中技能ID从138改为407 - 修正effect/440.go中技能ID从138改为440,并修复类型引用错误 - 修正effect/523.go中属性设置对象错误,从Ctx().Opp改为Ctx().Our - 修正effect_517.go中技能ID从452改为517 ```
36 lines
728 B
Go
36 lines
728 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 440 - n回合内对手使用技能消耗的PP值变为m倍
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type Effect440 struct {
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node.EffectNode
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}
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func (e *Effect440) Skill_Use() bool {
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// 创建一个延迟生效的效果,在下一回合开始生效
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e.Ctx().Opp.AddEffect(e.Ctx().Our, e.GenSub(&Effect440_sub{
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m: int(e.Args()[1].IntPart()),
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}, int(e.Args()[0].IntPart())))
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return true
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}
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type Effect440_sub struct {
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node.EffectNode
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m int
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}
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func (e *Effect440_sub) HookPP(count *int) bool {
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*count *= e.m // 把t指向的值取反,直接作用于外部变量
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 440, &Effect440{})
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}
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