Files
bl/logic/service/fight/effect/407.go
昔念 bd09013d85
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```
fix(fight): 修复技能效果ID配置错误

- 修复NewSeIdx_66.go中空指针检查,避免程序崩溃
- 修正effect/407.go中技能ID从138改为407
- 修正effect/440.go中技能ID从138改为440,并修复类型引用错误
- 修正effect/523.go中属性设置对象错误,从Ctx().Opp改为Ctx().Our
- 修正effect_517.go中技能ID从452改为517
```
2026-03-11 23:38:51 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 407 - 下回合起每回合XX等级+n持续m回合
type Effect407 struct {
node.EffectNode
}
func (e *Effect407) Skill_Use() bool {
// 创建一个延迟生效的效果,在下一回合开始生效
effectType := int8(e.Args()[0].IntPart()) // XX类型
effectValue := int8(e.Args()[1].IntPart()) // 等级+n
duration := int(e.Args()[2].IntPart()) // 持续m回合
e.GenSub(&Effect407_sub{
effectType: effectType,
effectValue: effectValue,
}, duration)
return true
}
type Effect407_sub struct {
node.EffectNode
effectType int8
effectValue int8
}
func (e *Effect407_sub) ActionStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
e.Ctx().Our.SetProp(e.Ctx().Our, e.effectType, e.effectValue)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 407, &Effect407{})
}