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移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
35 lines
723 B
Go
35 lines
723 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 197 - n回合内若被对方击败,则对手所有能力加强状态消失
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type Effect197 struct {
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node.EffectNode
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}
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func (e *Effect197) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func (e *Effect197) SwitchOut(in *input.Input) bool {
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if e.Input == in {
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if !e.Ctx().Our.CurrentPet.Alive() { // 被击败
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for i, v := range e.Ctx().Opp.Prop[:] {
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if v > 0 {
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e.Ctx().Opp.SetProp(e.Ctx().Opp, int8(i), 0)
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}
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}
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}
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e.Alive(false)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 197, &Effect197{})
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}
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