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bl/logic/service/fight/boss/NewSeIdx_8_30.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 30. 所有技能的致命一击率增加n/16;a1: n 1-16
// TODO: 实现所有技能的致命一击率增加n/16;a1: n 1-16的核心逻辑
type NewSel30 struct {
NewSel0
}
func (e *NewSel30) ActionStart(a, b *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
e.Ctx().SkillEntity.XML.CritRate += int(e.Args()[0].IntPart())
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 8, &NewSel30{})
input.InitEffect(input.EffectType.NewSel, 30, &NewSel30{})
}