37 lines
859 B
Go
37 lines
859 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
|
||
"github.com/alpacahq/alpacadecimal"
|
||
)
|
||
|
||
// 83. 受到超过n的伤害时,反弹m%伤害(a1: n, a2: m)
|
||
type NewSel83 struct {
|
||
NewSel0
|
||
}
|
||
|
||
func (e *NewSel83) Skill_Use() bool {
|
||
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
|
||
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
|
||
return true
|
||
}
|
||
|
||
// 检查受到的伤害是否超过阈值
|
||
if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 {
|
||
// 反弹m%伤害
|
||
reflectDamage := e.Ctx().Our.SumDamage.Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100))
|
||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: reflectDamage,
|
||
})
|
||
}
|
||
|
||
return true
|
||
}
|
||
|
||
func init() {
|
||
input.InitEffect(input.EffectType.NewSel, 83, &NewSel83{})
|
||
}
|