31 lines
699 B
Go
31 lines
699 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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)
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// 80. 受到超过n的伤害时,恢复m体力(a1: n, a2: m)
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type NewSel80 struct {
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NewSel0
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}
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func (e *NewSel80) Skill_Use() bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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return true
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}
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// 检查受到的伤害是否超过阈值
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if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 {
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// 恢复指定点数的体力
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[1])
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 80, &NewSel80{})
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}
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