31 lines
726 B
Go
31 lines
726 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// 73. 给对方造成的伤害会恢复自身n%体力;(a1: n)
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type NewSel73 struct {
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NewSel0
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}
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func (e *NewSel73) Skill_Use() bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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return true
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}
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// 恢复造成伤害的百分比
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healAmount := e.Ctx().Opp.SumDamage.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100))
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e.Input.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 73, &NewSel73{})
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}
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