43 lines
853 B
Go
43 lines
853 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// 64. 受到致命一击的概率降低n/16(a1: n)
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// TODO: 实现受到致命一击的概率降低n/16(a1: n)的核心逻辑
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type NewSel64 struct {
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NewSel0
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}
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func (e *NewSel64) DamageLockEx(t *info.DamageZone) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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return true
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}
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// 技能为空时不处理
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skill := e.Ctx().SkillEntity
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if skill == nil {
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return true
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}
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if t.Type == info.DamageType.Red {
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return true
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}
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if skill.Crit == 0 {
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return true
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}
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 16)
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if success {
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t.Damage = alpacadecimal.Zero
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 64, &NewSel64{})
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}
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