35 lines
798 B
Go
35 lines
798 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 63. 特殊攻击有n%几率使伤害提高m点(a1: n, a2: m)
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// TODO: 实现特殊攻击有n%几率使伤害提高m点(a1: n, a2: m)的核心逻辑
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type NewSel63 struct {
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NewSel0
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}
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func (e *NewSel63) DamageAdd(t *info.DamageZone) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() != info.Category.SPECIAL {
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return true
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}
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if !success {
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return true
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}
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t.Damage = t.Damage.Add(e.Args()[1])
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 63, &NewSel63{})
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}
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