Files
bl/logic/service/fight/boss/NewSeIdx_408.go
昔念 9315fcfa17
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```
refactor(fight): 移除能力操作类型枚举并简化属性设置方法

移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义,
重构了 SetProp 方法调用,不再传递操作类型参数,
通过检查等级正负值来判断是增加还是减少属性,
减少了代码复杂度并统一了属性变更的处理逻辑。
```
2026-03-08 23:24:18 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
)
// NewSel408 给对手造成伤害时附带消除能力强化效果PVP无效
type NewSel408 struct {
NewSel0
}
// Action_end_ex 实现消除能力强化效果的核心逻辑
func (e *NewSel408) Action_end_ex() bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if !e.IsOwner() {
return true
}
// TODO: 需要判断是否是PVP战斗
for i := 0; i < 6; i++ {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
// 消除对手的能力强化效果
// 这里需要调用相应的方法来消除对手的能力提升
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 408, &NewSel408{})
}