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bl/logic/service/fight/boss/NewSeIdx_14.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 14. 若遇到天敌, 则战斗开始时连续害怕 n 回合;a1: n
// TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;a1: n的核心逻辑
type NewSel14 struct {
NewSel0
conut int
}
func (e *NewSel14) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
// TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;a1: n的核心逻辑
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime || !e.ISNaturalEnemy() {
return
}
// 5. 获取状态效果实例并设置参数
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
// 6. 给对手添加状态
//然后这里是被动添加,所以对方不能消除
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
func init() {
input.InitEffect(input.EffectType.NewSel, 14, &NewSel14{})
}