42 lines
814 B
Go
42 lines
814 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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)
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// 免疫瞬杀
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type NewSel114 struct {
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NewSel0
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v []*input.Effect
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}
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func (e *NewSel114) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
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// TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;(a1: n)的核心逻辑
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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return
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}
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for _, v := range e.Ctx().Opp.Effects {
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if v.ID().GetEffectType() == input.EffectType.NewSel && v.ID().Suffix() == 32 {
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v.Alive(false)
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e.v = append(e.v, &v)
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}
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}
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}
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func (e *NewSel114) TurnEnd() {
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for _, v := range e.v {
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if v != nil {
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e.Alive(true)
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}
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}
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 114, &NewSel114{})
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}
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