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bl/logic/service/fight/boss/NewSeIdx_11.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 11. 受到任何攻击都会反弹1/n的伤害给对方;a1: n
// TODO: 实现受到任何攻击都会反弹1/n的伤害给对方;a1: n的核心逻辑
type NewSel11 struct {
NewSel0
}
func (e *NewSel11) Skill_Use_ex() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
//不是技能
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().Opp.SumDamage.IntPart() == 0 {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Ctx().Opp.SumDamage.Div(e.Args()[0]),
})
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 11, &NewSel11{})
}