113 lines
2.9 KiB
Go
113 lines
2.9 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/modules/config/service"
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"blazing/logic/service/item"
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"blazing/logic/service/player"
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)
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// 防止封包通过领取来获取道具
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// BuyItem 购买单个道具
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func (h Controller) BuyItem(data *BuyInboundInfo, player *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
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result = &item.BuyOutboundInfo{Coins: player.Info.Coins}
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bought, err := buySeerdouBackpackItem(player, data.ItemId, data.Count)
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if err != 0 {
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return result, err
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}
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if !bought {
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result.Coins = player.Info.Coins
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return result, 0
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}
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result.ItemId = data.ItemId
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result.Level = 1
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result.Count = data.Count
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result.Coins = player.Info.Coins
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return result, 0
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}
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// BuyMultipleItems 批量购买道具
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func (h Controller) BuyMultipleItems(data *BuyMultiInboundInfo, player *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
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for _, itemID := range data.ItemIds {
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bought, buyErr := buySeerdouBackpackItem(player, int64(itemID), 1)
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if buyErr == errorcode.ErrorCodes.ErrSunDouInsufficient10016 {
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break
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}
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if buyErr != 0 || !bought {
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continue
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}
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}
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return &item.BuyMultiOutboundInfo{
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Coins: player.Info.Coins,
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}, 0
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}
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// BuyGoldItem 使用金豆购买商品
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func (h Controller) BuyGoldItem(data *C2S_GOLD_BUY_PRODUCT, player *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) {
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pro := service.NewShopService().Get(data.ProductID)
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if pro == nil {
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return nil, errorcode.ErrorCodes.ErrTooManyProducts
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}
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config := service.NewTalkConfigService().GetCache(int(data.ProductID))
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if config != nil {
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_, ok := player.Service.Talk.Cheak(0, int(data.ProductID))
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if !ok {
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return nil, errorcode.ErrorCodes.ErrExceedStock
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}
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}
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var usegold uint64
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switch data.Type {
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case 0:
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if pro.SeerdouPrice == 0 {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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if !player.GetCoins(data.Count * int64(pro.SeerdouPrice)) {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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usegold = uint64(data.Count) * uint64(pro.SeerdouPrice)
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case 1:
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if pro.JindouPrice == 0 {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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if !player.UseGold(int64(data.Count) * int64(pro.JindouPrice) * 100) {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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usegold = uint64(data.Count) * uint64(pro.JindouPrice*100)
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}
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switch data.Type {
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case 0:
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if player.ItemAdd(pro.ProductID, data.Count) {
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player.Info.Coins -= int64(usegold)
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}
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case 1:
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if config != nil {
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r := player.Service.Talk.Update(int(pro.ProductID), int(data.Count))
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if !r {
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return nil, errorcode.ErrorCodes.ErrGoldBeanSingleLimit
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}
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}
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if player.ItemAdd(pro.ProductID, data.Count) {
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player.User.UpdateGold(player.Info.UserID, -int64(usegold))
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}
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}
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player.SendPackCmd(1105, item.GoldOnlineRemainOutboundInfo{
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Coin: player.Info.Coins,
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GoldNumber: uint32(player.User.GetGold(uint(player.Info.UserID))),
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})
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return nil, -1
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}
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