267 lines
6.1 KiB
Go
267 lines
6.1 KiB
Go
package socket
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import (
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"blazing/common/socket/codec"
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"blazing/cool"
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"blazing/logic/service/player"
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"blazing/modules/config/service"
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"bytes"
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"context"
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"encoding/binary"
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"errors"
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"log"
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"os"
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"sync/atomic"
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"time"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/panjf2000/gnet/v2"
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)
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const (
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minPacketLen = 17
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maxPacketLen = 10 * 1024
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)
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func (s *Server) Boot(serverid, port uint32) error {
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// go s.bootws()
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s.serverid = serverid
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s.port = port
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err := gnet.Run(s, s.network+"://"+s.addr,
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gnet.WithMulticore(true),
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gnet.WithTicker(true),
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// 其他调优配置↓
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gnet.WithTCPNoDelay(gnet.TCPNoDelay), // 禁用Nagle算法(降低延迟,适合小数据包场景)
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//gnet.WithReusePort(true), // 开启SO_REUSEPORT(多核下提升并发)
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//gnet.WithReadBufferCap(1024*64), // 读缓冲区64KB(根据业务调整,默认太小)
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// gnet.WithWriteBufferCap(1024*64), // 写缓冲区64KB
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//gnet.WithLockOSThread(true), // 绑定goroutine到OS线程(减少上下文切换)
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)
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if err != nil {
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panic(err)
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}
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return nil
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}
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func (s *Server) Stop() error {
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_ = s.eng.Stop(context.Background())
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s.workerPool.Release()
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return nil
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}
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func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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defer func() {
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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if t, ok := c.Context().(*player.ClientData); ok {
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if t.Player != nil {
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if t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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go t.Player.SaveOnDisconnect()
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}
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}
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} else {
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cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, err)
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}
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}
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}()
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atomic.AddInt64(&cool.Connected, -1)
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v, _ := c.Context().(*player.ClientData)
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if v != nil {
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v.Close()
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if v.Player != nil {
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v.Player.Save() //保存玩家数据
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}
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}
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return
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}
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func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
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g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected))
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if s.quit && atomic.LoadInt64(&cool.Connected) == 0 {
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os.Exit(0)
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}
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return 30 * time.Second, gnet.None
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}
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func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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s.eng = eng
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service.NewServerService().SetServerID(s.serverid, s.port)
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return gnet.None
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}
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func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
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if s.network != "tcp" {
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return nil, gnet.Close
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}
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if conn.Context() == nil {
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conn.SetContext(player.NewClientData(conn))
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}
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atomic.AddInt64(&cool.Connected, 1)
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return nil, gnet.None
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}
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func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
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defer func() {
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if err := recover(); err != nil {
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if t, ok := c.Context().(*player.ClientData); ok {
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if t.Player != nil && t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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t.Player.Service.Info.Save(*t.Player.Info)
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}
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}
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}
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}()
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client := c.Context().(*player.ClientData)
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if s.discorse && !client.IsCrossDomainChecked() {
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handled, ready, action := handle(c)
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if action != gnet.None {
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return action
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}
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if handled {
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client.MarkCrossDomainChecked()
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return gnet.None
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}
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if !ready {
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return gnet.None
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}
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client.MarkCrossDomainChecked()
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}
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ws := client.Wsmsg
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if ws.Tcp {
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return s.handleTCP(c)
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}
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readAction, inboundLen := ws.ReadBufferBytes(c)
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if readAction == gnet.Close {
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return gnet.Close
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}
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state, action := ws.Upgrade(c)
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if action != gnet.None {
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return action
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}
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if state == player.UpgradeNeedMoreData {
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return gnet.None
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}
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if state == player.UpgradeUseTCP {
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return s.handleTCP(c)
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}
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if inboundLen > 0 {
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if _, err := c.Discard(inboundLen); err != nil {
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return gnet.Close
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}
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ws.ResetInboundMirror()
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}
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messages, err := ws.Decode(c)
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if err != nil {
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return gnet.Close
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}
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if messages == nil {
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return
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}
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for _, msg := range messages {
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if !s.onevent(c, msg.Payload) {
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return gnet.Close
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}
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}
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return gnet.None
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}
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func (s *Server) handleTCP(conn gnet.Conn) (action gnet.Action) {
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client := conn.Context().(*player.ClientData)
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if s.discorse && !client.IsCrossDomainChecked() {
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handled, ready, action := handle(conn)
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if action != gnet.None {
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return action
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}
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if !ready {
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return gnet.None
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}
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if handled {
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client.MarkCrossDomainChecked()
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return gnet.None
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}
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client.MarkCrossDomainChecked()
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}
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body, err := s.codec.Decode(conn)
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if err != nil {
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if errors.Is(err, codec.ErrIncompletePacket) {
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return gnet.None
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}
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return gnet.Close
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}
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if !s.onevent(conn, body) {
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return gnet.Close
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}
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if conn.InboundBuffered() > 0 {
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if err := conn.Wake(nil); err != nil {
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return gnet.Close
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}
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}
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return action
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}
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const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
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const TEXT = "<policy-file-request/>\x00"
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func handle(c gnet.Conn) (handled bool, ready bool, action gnet.Action) {
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probeLen := c.InboundBuffered()
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if probeLen == 0 {
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return false, false, gnet.None
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}
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if probeLen > len(TEXT) {
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probeLen = len(TEXT)
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}
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data, err := c.Peek(probeLen)
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if err != nil {
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log.Printf("Error reading cross-domain request: %v", err)
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return false, false, gnet.Close
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}
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if !bytes.Equal(data, []byte(TEXT[:probeLen])) {
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return false, true, gnet.None
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}
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if probeLen < len(TEXT) {
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return false, false, gnet.None
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}
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if _, err := c.Write([]byte(CROSS_DOMAIN)); err != nil {
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return false, true, gnet.Close
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}
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if _, err := c.Discard(len(TEXT)); err != nil {
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return false, true, gnet.Close
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}
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return true, true, gnet.None
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}
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func (s *Server) onevent(c gnet.Conn, v []byte) bool {
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if !isValidPacket(v) {
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return false
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}
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if t, ok := c.Context().(*player.ClientData); ok {
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t.PushEvent(v, s.workerPool.Submit)
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}
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return true
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}
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func isValidPacket(v []byte) bool {
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if len(v) < minPacketLen || len(v) > maxPacketLen {
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return false
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}
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return binary.BigEndian.Uint32(v[0:4]) == uint32(len(v))
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}
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