Files
bl/common/rpc/client.go
xinian 47bc680889
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor: 将端口和在线ID类型从uint16改为uint32
2026-03-02 18:34:20 +08:00

130 lines
3.1 KiB
Go
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package rpc
import (
"blazing/modules/config/service"
"github.com/butoften/array"
)
func GetServerInfoList(isdebug int32) []ServerInfo {
ret := service.NewServerService().GetServer()
//fmt.Println(t)
var ret1 []ServerInfo
// ip, _ := service.NewBaseSysParamService().DataByKey(context.Background(), "server_ip")
// testip, _ := service.NewBaseSysParamService().DataByKey(context.Background(), "test_ip")
for _, v := range ret {
tt := newServerInfo()
// tt.Friends = v.Friends
if v.IsOpen == 1 {
tt.OnlineID = uint32(v.OnlineID)
tt.IP = v.IP
if v.IsVip != 0 {
tt.UserCnt = 300
}
if v.IsDebug != 0 && isdebug == 0 {
//如果是调试服务器,但是不是测试玩家,直接返回下一个
continue
}
tt.Name = v.Name
tt.Port =uint16( v.Port)
ret1 = append(ret1, *tt)
}
}
array.Sort(&ret1, func(a ServerInfo, b ServerInfo) bool {
return a.OnlineID < b.OnlineID
})
// ret1 = lo.UniqBy(ret1, func(s ServerInfo) int {
// return int(s.Port)
// })
//fmt.Printf("升序 Sort: %v\n", ret1)
return ret1
}
// CommendSvrInfo 初始连接请求信息结构体
type CommendSvrInfo struct {
//Handler common.TomeeHeader //` struc:"skip"` //消息头 ,这里为传入的头部数据,遍历此头部实现解析CommendSvrInfo
MaxOnlineID uint32 `struc:"sizeof=ServerList"` // 最大连接数
IsVip uint32 // 建议为0
ServerInfoLen uint32 `struc:"sizeof=ServerList"` // 服务器信息长度 ServerInfo
ServerList []ServerInfo // 服务器具体信息
FriendInfoLen uint32 `struc:"sizeof=FriendInfo"`
FriendInfo []FriendInfo // 好友id
BlackInfoLen uint32 `struc:"sizeof=BlackInfo"`
BlackInfo []uint32 // 黑名单id
}
// NewInInfo 创建并返回一个新的 commendSvrInfo 结构体实例
// 返回的实例包含初始化的 ServerList、FriendInfo 和 BlackInfo 切片
// IsVip 和 ServerInfoLen 字段被初始化为 0
func NewInInfo() *CommendSvrInfo {
return &CommendSvrInfo{
// Handler: player.TomeeHeader{},
// MaxOnlineID: 100,
IsVip: 0,
ServerInfoLen: 0,
ServerList: make([]ServerInfo, 0),
FriendInfo: make([]FriendInfo, 0),
//Reversed: 0,
}
}
// ServerInfo 服务器信息结构体
type ServerInfo struct {
// 连接ID, 即服务器序号
OnlineID uint32
Name string `struc:"[16]byte"` // 定长模式16字节
// 当前服务器玩家在线数量, 供SWF显示
UserCnt uint32
// 服务器IP, 16字节UTF-8, 不足16补齐到16
IP string `struc:"[16]byte"` // 定长模式16字节
// 端口
Port uint16
// 好友在线的个数
Friends uint32
}
// NewServerInfo 创建新的服务器信息实例
func newServerInfo() *ServerInfo {
//getServerInfoList()
return &ServerInfo{
//OnlineID: 0,
UserCnt: 20,
//IP: "",
// Port: 0,
Friends: 1,
}
}
type FriendInfo struct {
Userid uint32
TimePoke uint32
}
// func Refurh() {
// l.Lock()
// defer l.Unlock()
// GetServerInfoList = GetServerInfoList1()
// }
// func GetServer() []ServerInfo {
// l.RLock()
// defer l.RUnlock()
// return GetServerInfoList
// }
// var GetServerInfoList = GetServerInfoList1()
// var l sync.RWMutex