package controller import ( "blazing/common/socket/errorcode" "blazing/modules/player/model" "blazing/logic/service/pet" "blazing/logic/service/player" "blazing/logic/service/room" "github.com/jinzhu/copier" ) // GetFitmentUsing 获取基地展示的家具物品 // data: 包含目标用户ID的输入信息 // c: 当前玩家对象 // 返回: 基地家具信息和错误码 func (h Controller) GetFitmentUsing(data *FitmentUseringInboundInfo, c *player.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) { result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID} result.Fitments = make([]model.FitmentShowInfo, 0) result.Fitments = append(result.Fitments, model.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1}) roomInfo := c.Service.Room.Get(data.TargetUserID) result.Fitments = append(result.Fitments, roomInfo.PlacedItems...) return } // GetRoomPetShowInfo 获取基地展示的精灵列表 // data: 包含目标用户ID的输入信息 // c: 当前玩家对象 // 返回: 精灵展示列表和错误码 func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { result = &room.PetRoomListOutboundInfo{} result.Pets = make([]pet.PetShortInfo, 0) roomInfo := c.Service.Room.Get(data.TargetUserID) for _, catchTime := range roomInfo.ShowPokemon { petInfo := c.Service.Pet.PetInfoOneOther(data.TargetUserID, catchTime) if petInfo.Data.ID == 0 { continue } var petShortInfo pet.PetShortInfo copier.Copy(&petShortInfo, &petInfo.Data) if petInfo.ID != 0 { result.Pets = append(result.Pets, petShortInfo) } } return } // GetAllFurniture 获取玩家的所有家具 // data: 空输入结构 // c: 当前玩家对象 // 返回: 玩家所有家具列表和错误码 func (h Controller) GetAllFurniture(data *FitmentAllInboundEmpty, c *player.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) { result = &room.FitmentAllOutboundInfo{} result.Fitments = make([]room.FitmentItemInfo, 0) items := c.Service.Item.Get(500000, 600000) roomData := c.Service.Room.Get(c.Info.UserID) for _, item := range items { var itemInfo room.FitmentItemInfo itemInfo.Id = item.ItemId itemInfo.AllCount = uint32(item.ItemCnt) i, ok := roomData.UsedItems[item.ItemId] if ok { itemInfo.UsedCount = i } result.Fitments = append(result.Fitments, itemInfo) } return } // GetRoomPetInfo 获取玩家跟随精灵的信息 // data: 包含用户ID和精灵捕获时间的输入信息 // c: 当前玩家对象 // 返回: 精灵详细信息和错误码 func (h Controller) GetRoomPetInfo(data *C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) { petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime) result = &pet.RoomPetInfo{} copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true}) result.OwnerId = data.UserID return }