package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/fight" "blazing/logic/service/fight/info" "blazing/logic/service/player" ) // checkFightStatus 检查战斗状态 func (h Controller) checkFightStatus(c *player.Player) errorcode.ErrorCode { if c.FightC == nil { return errorcode.ErrorCodes.ErrBattleEnded } return 0 } // OnReadyToFight 准备战斗 func (h Controller) OnReadyToFight(data *ReadyToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } go c.FightC.ReadyFight(c) return nil, -1 } // UseSkill 使用技能包 func (h Controller) UseSkill(data *UseSkillInInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } h.dispatchFightActionEnvelope(c, buildLegacyUseSkillEnvelope(data)) return nil, 0 } // UseSkillAt 组队/多战位技能包(cmd=7505)。 // 目标关系:0=对方 1=自己 2=队友。 func (h Controller) UseSkillAt(data *UseSkillAtInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } h.dispatchFightActionEnvelope(c, buildIndexedUseSkillEnvelope(data)) return nil, 0 } // Escape 战斗逃跑 func (h Controller) Escape(data *EscapeFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } h.dispatchFightActionEnvelope(c, buildLegacyEscapeEnvelope()) return nil, 0 } // ChangePet 切换精灵 func (h Controller) ChangePet(data *ChangePetInboundInfo, c *player.Player) (result *info.ChangePetInfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } h.dispatchFightActionEnvelope(c, buildLegacyChangeEnvelope(data)) return nil, -1 } // Capture 捕捉精灵 func (h Controller) Capture(data *CatchMonsterInboundInfo, c *player.Player) (result *info.CatchMonsterOutboundInfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } if c.GetSpace().IsTime { if data.CapsuleId < 300009 { go c.FightC.UseSkill(c, 0) return nil, -1 } } go c.FightC.Capture(c, data.CapsuleId) return nil, -1 } // LoadPercent 加载进度 func (h Controller) LoadPercent(data *LoadPercentInboundInfo, c *player.Player) (result *info.LoadPercentOutboundInfo, err errorcode.ErrorCode) { if c.FightC == nil { return nil, -1 } go c.FightC.LoadPercent(c, int32(data.Percent)) return nil, -1 } // UsePetItemInboundInfo 使用宠物道具 func (h Controller) UsePetItemInboundInfo(data *UsePetItemInboundInfo, c *player.Player) (result *info.UsePetIteminfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } if c.GetSpace().IsTime { if data.ItemId < 300009 { go c.FightC.UseSkill(c, 0) } } h.dispatchFightActionEnvelope(c, buildLegacyUseItemEnvelope(data)) return nil, -1 } // FightChat 战斗聊天 func (h Controller) FightChat(data *ChatInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if err := h.checkFightStatus(c); err != 0 { return nil, err } h.dispatchFightActionEnvelope(c, buildChatEnvelope(data)) return nil, -1 }