package player import ( "blazing/logic/service/fight/info" maps "blazing/logic/service/maps/info" ) func (p *Player) SendLeaveMapInfo(b maps.LeaveMapOutboundInfo) { t1 := NewTomeeHeader(2002, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendEnterMapInfo(b maps.OutInfo) { t1 := NewTomeeHeader(2001, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendPackCmd(cmd uint32, b any) { p.SendPack(NewTomeeHeader(cmd, p.Info.UserID).Pack(&b)) } func (p *Player) CatchPetInfo(b info.CatchMonsterOutboundInfo) { t1 := NewTomeeHeader(2409, p.Info.UserID) p.SendPack(t1.Pack(&b)) }