package socket import ( "context" "github.com/panjf2000/gnet/v2" "github.com/panjf2000/gnet/v2/pkg/logging" "blazing/common/data/entity" ) func (s *Server) Boot() error { err := gnet.Run(s, s.addr, gnet.WithMulticore(true), gnet.WithSocketRecvBuffer(s.bufferSize)) if err != nil { return err } return nil } func (s *Server) Stop() error { _ = s.eng.Stop(context.Background()) s.workerPool.Release() return nil } func (s *Server) OnBoot(eng gnet.Engine) gnet.Action { s.eng = eng logging.Infof("syslog server is listening on %s\n", s.addr) return gnet.None } func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) { conn.SetContext(entity.NewClientData())//注入data if s.network == "tcp" { return s.handleTcp(conn) } return gnet.None } func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) { for { data, err := s.codec.Decode(conn) if err != nil { break } //client := conn.RemoteAddr().String() _ = s.workerPool.Submit(func() { s.parser(conn, data) }) return gnet.None } if conn.InboundBuffered() > 0 { if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data logging.Errorf("failed to wake up the connection, %v", err) return gnet.Close } } return gnet.None } func (s *Server) parser(c gnet.Conn, line []byte) { //todo 这里待实现注入player实体 s.handler.Handle(line) } func (s *Server) Start() { err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore)) logging.Infof("server exits with error: %v", err) }