package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "fmt" "math/rand" "strings" "blazing/logic/service/fight" "blazing/logic/service/fight/info" "blazing/logic/service/player" "blazing/modules/blazing/model" "github.com/gogf/gf/v2/util/gconv" ) func processMonID(bm string) string { // 按空格分割字符串 monid := strings.Split(bm, " ") // 过滤分割后可能的空字符串(如连续空格导致的空元素) filtered := make([]string, 0, len(monid)) for _, m := range monid { if m != "" { filtered = append(filtered, m) } } monid = filtered var selected string switch len(monid) { case 0: // 无元素时,可返回空或默认值(根据业务需求调整) selected = "" case 1: // 长度为1时,取第一个(唯一的元素) selected = monid[0] default: // 长度大于1时,随机选取一个 randomIdx := rand.Intn(len(monid)) selected = monid[randomIdx] } return selected } // 挑战地图boss func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { var mo *model.PetInfo moinfo := &model.PlayerInfo{} // 新手任务2(选择不同精灵) // // // // // // // // // // // mdata, ok := xmlres.MonsterMap[int(c.Info.MapID)] if !ok { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } if len(mdata.Bosses) == 0 { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } for _, bc := range mdata.Bosses { if bc.Id == nil { bc.Id = gconv.PtrInt(0) } if (bc.Id == nil && data.BossId == 0) || uint32(*bc.Id) == data.BossId { //打默认第一个boss for _, bm := range bc.BossMon { mo = c.GenPetInfo( gconv.Int(processMonID(bm.MonID)), 24, //24个体 -1, 0, //野怪没特性 0, bm.Lv) mo.Hp = uint32(bm.Hp) mo.MaxHp = uint32(bm.Hp) moinfo.PetList = append(moinfo.PetList, *mo) } moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName break } } c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC c.Fightinfo.Mode = info.BattleMode.MULTI_MODE ai := player.NewAI_player(moinfo) //给予打过一次的奖励 event := c.Done.SPT(c.Info.MapID, data.BossId, 1, func() bool { fmt.Println("触发事件", "第一次奖励") return true }) event1 := c.Done.SPT(c.Info.MapID, data.BossId, 2, func() bool { fmt.Println("触发事件", "第二次奖励") return true }) fight.NewFight(c, ai, func(foi *info.FightOverInfo) { c.Done.Exec(model.MilestoneMode.BOSS, []uint32{c.Info.MapID, data.BossId}) event.Cancel() //取消事件 event1.Cancel() }) return nil, -1 } // 战斗野怪 func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { refpet := c.OgreInfo.Data[data.Number] if refpet.Id == 0 { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } mo := c.GenPetInfo( int(refpet.Id), -1, -1, 0, //野怪没特性 int(refpet.Shiny), int(refpet.Lv)) moinfo := &model.PlayerInfo{} moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName moinfo.PetList = append(moinfo.PetList, *mo) ai := player.NewAI_player(moinfo) ai.CanCapture = handleNPCFightSpecial(mo.ID) c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC //打野怪 c.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式 fight.NewFight(c, ai, func(foi *info.FightOverInfo) { }) return nil, -1 } func handleNPCFightSpecial(petid uint32) int { npcPetID := int(petid) petCfg, ok := xmlres.PetMAP[npcPetID] if !ok { // log.Error(context.Background(), "NPC宠物配置不存在", "petID", npcPetID) return 0 } catchRate := gconv.Int(petCfg.CatchRate) return catchRate }