package controller import ( "blazing/common/data/entity" "blazing/common/socket/errorcode" "blazing/logic/service/login" "blazing/modules/blazing/service" ) // 处理命令: 1001 func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *entity.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) { service.NewPlayerService().Reg(uint(data.Head.UserID), data.Nickname, data.Color) return result, 0 }