package controller import ( "blazing/common/data/entity" "blazing/common/socket/errorcode" "blazing/logic/service/space" ) func (h Controller) Walk(data *space.InInfo, c *entity.Player) (result *space.OutInfo, err errorcode.ErrorCode) { data.Broadcast(c.MapId, space.OutInfo{Flag: data.Flag, UserID: c.GetUserID(), Reserve2: data.Reverse2, Point: data.Point}) //走路的广播 return nil, -1 }