package model import ( "blazing/cool" ) const TableNameServerList = "server_list" // 服务器设置天气地图|地图是否显示其他人,设置异色概率|ip // ServerList mapped from table type ServerList struct { *cool.Model OnlineID uint16 `gorm:"column:online_id;comment:'在线ID';uniqueIndex" json:"online_id"` IP string `gorm:"type:string;comment:'服务器IP'" json:"ip"` Port uint16 `gorm:"comment:'端口号,通常是小整数'" json:"port"` IsOpen bool `gorm:"default:true;not null;comment:'服务器是否开启,默认为开启状态'" json:"is_open"` CanPort []uint32 `gorm:"type:jsonb;comment:'可连接端口'" json:"can_port"` IsVip uint32 `gorm:"default:0;not null;comment:'是否为VIP服务器'" json:"is_vip"` //服务器异色概率设定ServerList ShinyRate uint8 `gorm:"default:0;comment:'异色概率'" json:"shiny_rate"` //服务器天气设定ServerList WeatherRate uint8 `gorm:"default:0;comment:'天气概率'" json:"weather_rate"` Desc string `gorm:"comment:'服务器描述'" json:"desc"` } // TableName ServerList's table name func (*ServerList) TableName() string { return TableNameServerList } // GroupName ServerList's table group func (*ServerList) GroupName() string { return "default" } // NewServerList create a new ServerList func NewServerList() *ServerList { return &ServerList{ Model: cool.NewModel(), } } // init 创建表 func init() { cool.CreateTable(&ServerList{}) }