package xmlres import ( "blazing/common/utils" _ "blazing/common/data/xmlres/packed" "encoding/json" "os" "github.com/ECUST-XX/xml" "github.com/gogf/gf/v2/os/gctx" "github.com/gogf/gf/v2/os/gfile" "github.com/gogf/gf/v2/os/gfsnotify" "github.com/gogf/gf/v2/os/glog" "github.com/gogf/gf/v2/os/gres" "github.com/gogf/gf/v2/util/gconv" ) var path string func getXml[T any](path string) T { // 解析XML到结构体 var xmls T t1 := gres.GetContent(path) xml.Unmarshal(t1, &xmls) return xmls } func getJson[T any](path string) T { // 解析XML到结构体 var xmls T t1 := gres.GetContent(path) json.Unmarshal(t1, &xmls) return xmls } var ( MapConfig Maps //地图配置 // ItemsConfig Items //物品配置 // EffectArgsConfig EffectArg //arg参数 //TalkConfig TalkRoot //任务配置 // //Monster MonsterRoot //野怪配置 MonsterMap map[int]TMapConfig //Skill MovesTbl //技能配置 SkillMap map[int]Move PetMAP map[int]PetInfo //宠物配置 NatureRootMap map[int]NatureItem EffectMAP map[int]NewSeIdx PlayerEffectMAP map[int]NewSeIdx ItemsMAP map[int]Item TaskMap map[int]Task ShopMap map[int]ShopItem SkillTypeMap map[int]SkillType RelationsMap map[int]Relation GoldProductMap = make(map[int]GoldProductItem, 0) EVOLVMAP map[int]Evolve ) func Initfile() { //gres.Dump() path1, _ := os.Getwd() path = path1 + "/public/config/" path = "config/" MapConfig = getXml[Maps](path + "210.xml") EffectArgs = make(map[int]int) for _, t := range getJson[EffectArg](path + "side_effect.json").SideEffects.SideEffect { EffectArgs[t.ID] = t.SideEffectArgcount } ItemsMAP = utils.ToMap[Item, int](getXml[Items](path+"43.xml").Items, func(m Item) int { return m.ID }) EVOLVMAP = utils.ToMap[Evolve, int](getXml[CondEvolves](path+"进化仓.xml").Evolves, func(m Evolve) int { return m.ID }) //TalkConfig = getXml[TalkRoot](path + "talk.xml") MonsterMap = utils.ToMap(getXml[MonsterRoot](path+"地图配置野怪.xml").Maps, func(m TMapConfig) int { return m.ID }) ShopMap = utils.ToMap(getXml[ShopRoot](path+"地图配置野怪.xml").Items, func(m ShopItem) int { return gconv.Int(m.ProductID) }) Skill := getXml[MovesTbl](path + "227.xml") SkillMap = make(map[int]Move, len(Skill.Moves)) for _, v := range Skill.Moves { v.SideEffectS = ParseSideEffectArgs(v.SideEffect) v.SideEffectArgS = ParseSideEffectArgs(v.SideEffectArg) SkillMap[v.ID] = v } TaskMap = utils.ToMap[Task, int](getXml[Tasks](path+"task.xml").Tasks, func(m Task) int { return m.ID }) PetMAP = utils.ToMap[PetInfo, int](getXml[Monsters](path+"226.xml").Monsters, func(m PetInfo) int { return m.ID }) NatureRootMap = utils.ToMap[NatureItem, int](getXml[NatureRoot](path+"nature.xml").Items, func(m NatureItem) int { return m.ID }) EffectMAP1 := getXml[NewSe](path + "bossbuff和特性.xml") EffectMAP = make(map[int]NewSeIdx, len(EffectMAP1.SeIdxList)) for _, v := range EffectMAP1.SeIdxList { v.ArgsS = ParseSideEffectArgs(v.Args) EffectMAP[gconv.Int(v.Idx)] = v } PlayerEffectMAP = make(map[int]NewSeIdx) for _, v := range EffectMAP1.SeIdxList { if gconv.Int(v.Stat) == 1 && gconv.Int(v.Idx) > 1000 { v.ArgsS = ParseSideEffectArgs(v.Args) PlayerEffectMAP[gconv.Int(v.Idx)] = v } } GoldProductMap = utils.ToMap(getXml[GoldProductConfig](path+"30001.xml").Items, func(m GoldProductItem) int { return gconv.Int(m.ProductID) }, ) } func init() { go func() { if !gfile.Exists(path) { fileHandle, _ := gfile.Create(path) fileHandle.Close() } //updatersares() ctx := gctx.New() _, err := gfsnotify.Add(path, func(event *gfsnotify.Event) { if event.IsCreate() { glog.Debug(ctx, "创建文件 : ", event.Path) } if event.IsWrite() { glog.Debug(ctx, "写入文件 : ", event.Path) //initfile() //先初始化一次 } if event.IsRemove() { glog.Debug(ctx, "删除文件 : ", event.Path) } if event.IsRename() { glog.Debug(ctx, "重命名文件 : ", event.Path) } if event.IsChmod() { glog.Debug(ctx, "修改权限 : ", event.Path) } glog.Debug(ctx, event) }) if err != nil { glog.Fatal(ctx, err) } else { select {} } }() }