package socket import ( "context" "encoding/binary" "errors" "io" "log" "os" "sync/atomic" "time" "blazing/cool" "blazing/logic/service/common" "blazing/logic/service/player" "blazing/modules/config/service" "github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/os/gtime" "github.com/panjf2000/gnet/v2" ) func (s *Server) Boot(serverid, port uint32) error { // go s.bootws() s.serverid = serverid s.port = port err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(true), gnet.WithTicker(true), // 其他调优配置↓ gnet.WithTCPNoDelay(gnet.TCPNoDelay), // 禁用Nagle算法(降低延迟,适合小数据包场景) //gnet.WithReusePort(true), // 开启SO_REUSEPORT(多核下提升并发) //gnet.WithReadBufferCap(1024*64), // 读缓冲区64KB(根据业务调整,默认太小) // gnet.WithWriteBufferCap(1024*64), // 写缓冲区64KB //gnet.WithLockOSThread(true), // 绑定goroutine到OS线程(减少上下文切换) ) if err != nil { panic(err) } return nil } func (s *Server) Stop() error { _ = s.eng.Stop(context.Background()) s.workerPool.Release() return nil } func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) { defer func() { if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值 // 1. 打印错误信息 if t, ok := c.Context().(*player.ClientData); ok { if t.Player != nil { if t.Player.Info != nil { cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err) t.Player.Service.Info.Save(*t.Player.Info) } } } else { cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, err) } } }() // 识别 RST 导致的连接中断(错误信息含 "connection reset") // if err != nil && (strings.Contains(err.Error(), "connection reset") || strings.Contains(err.Error(), "reset by peer")) { // remoteIP := c.RemoteAddr().(*net.TCPAddr).IP.String() // log.Printf("RST 攻击检测: 来源 %s, 累计攻击次数 %d", remoteIP) // // 防护逻辑:临时封禁异常 IP(可扩展为 IP 黑名单) // // go s.tempBlockIP(remoteIP, 5*time.Minute) // } //fmt.Println(err, c.RemoteAddr().String(), "断开连接") atomic.AddInt64(&cool.Connected, -1) //logging.Infof("conn[%v] disconnected", c.RemoteAddr().String()) v, _ := c.Context().(*player.ClientData) //v.LF.Close() if v.Player != nil { v.Player.Save() //保存玩家数据 } //} //关闭连接 return } func (s *Server) OnTick() (delay time.Duration, action gnet.Action) { g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected)) if s.quit && atomic.LoadInt64(&cool.Connected) == 0 { //执行正常退出逻辑 os.Exit(0) } return 30 * time.Second, gnet.None } func (s *Server) OnBoot(eng gnet.Engine) gnet.Action { s.eng = eng service.NewServerService().SetServerID(s.serverid, s.port) //设置当前服务器端口 return gnet.None } func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) { if s.network != "tcp" { return nil, gnet.Close } if conn.Context() == nil { conn.SetContext(player.NewClientData(conn)) //注入data } atomic.AddInt64(&cool.Connected, 1) return nil, gnet.None } func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) { defer func() { if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值 // 1. 打印错误信息 if t, ok := c.Context().(*player.ClientData); ok { if t.Player != nil { if t.Player.Info != nil { cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err) t.Player.Service.Info.Save(*t.Player.Info) } } } } }() ws := c.Context().(*player.ClientData).Wsmsg if ws.Tcp { //升级失败时候防止缓冲区溢出 return s.handleTCP(c) } tt, len1 := ws.ReadBufferBytes(c) if tt == gnet.Close { return gnet.Close } ok, action := ws.Upgrade(c) if action != gnet.None { //连接断开 return action } if !ok { //升级失败,说明是tcp连接 ws.Tcp = true return s.handleTCP(c) } // fmt.Println(ws.Buf.Bytes()) c.Discard(len1) messages, err := ws.Decode(c) if err != nil { return gnet.Close } if messages == nil { return } for _, msg := range messages { s.onevent(c, msg.Payload) //t.OnEvent(msg.Payload) } return gnet.None } const maxBodyLen = 10 * 1024 // 业务最大包体长度,按需调整 func (s *Server) handleTCP(conn gnet.Conn) (action gnet.Action) { conn.Context().(*player.ClientData).IsCrossDomain.Do(func() { //跨域检测 handle(conn) }) // handle(c) // 先读取4字节的包长度 lenBuf, err := conn.Peek(4) if err != nil { if errors.Is(err, io.ErrShortBuffer) { return } return gnet.Close } bodyLen := binary.BigEndian.Uint32(lenBuf) if bodyLen > maxBodyLen { return gnet.Close } if conn.InboundBuffered() < int(bodyLen) { return } // 提取包体 body, err := conn.Next(int(bodyLen)) if err != nil { if errors.Is(err, io.ErrShortBuffer) { return } return gnet.Close } s.onevent(conn, body) if conn.InboundBuffered() > 0 { if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data return gnet.Close } } return action } // CROSS_DOMAIN 定义跨域策略文件内容 const CROSS_DOMAIN = "\x00" // TEXT 定义跨域请求的文本格式 const TEXT = "\x00" func handle(c gnet.Conn) { // 读取数据并检查是否为跨域请求 data, err := c.Peek(len(TEXT)) if err != nil { log.Printf("Error reading cross-domain request: %v", err) return } if string(data) == TEXT { //判断是否是跨域请求 //log.Printf("Received cross-domain request from %s", c.RemoteAddr()) // 处理跨域请求 c.Write([]byte(CROSS_DOMAIN)) c.Discard(len(TEXT)) return } //return } func (s *Server) onevent(c gnet.Conn, v []byte) { if t, ok := c.Context().(*player.ClientData); ok { var header common.TomeeHeader // 解析Len(0-3字节) header.Len = binary.BigEndian.Uint32(v[0:4]) // 解析Version(第4字节) //header.Version = v[4] // 解析CMD(5-8字节) header.CMD = binary.BigEndian.Uint32(v[5:9]) // 解析UserID(9-12字节) header.UserID = binary.BigEndian.Uint32(v[9:13]) // 解析Result(13-16字节) //header.Result = binary.BigEndian.Uint32(v[13:17]) // 解析数据部分(17字节之后) // 数据部分:直接引用切片,避免 make if len(v) > 17 { header.Data = v[17:] } else { header.Data = nil // 避免空切片分配 } t.OnEvent(header) // s.workerPool.Submit(func() { // t.LF.Producer().Write(header) // }) } }