package player import ( "blazing/logic/service/fight/info" "blazing/modules/blazing/model" "fmt" ) type AI_player struct { baseplayer petinfo []model.PetInfo //精灵信息 CanCapture bool } func (f *AI_player) SendPack(b []byte) error { return nil } func (f *AI_player) SendReadyToFightInfo(gg info.FightStartOutboundInfo) { fmt.Println(gg) } func (f *AI_player) SendNoteReadyToFightInfo(fs info.NoteReadyToFightInfo) { fmt.Println(fs) } func (f *AI_player) SendFightEndInfo(_ info.FightOverInfo) { //fmt.Println("战斗结束") } func (p *AI_player) GetPetInfo() []model.PetInfo { return p.petinfo } func (p *AI_player) SendAttackValue(info.AttackValueS) { } func (p *AI_player) SendChangePet(info.ChangePetInfo) { }