package maps import ( "blazing/logic/service/common" "blazing/logic/service/player" "blazing/logic/service/space" ) type LeaveMapInboundInfo struct { Head player.TomeeHeader `cmd:"2002" struc:"[0]pad"` //切换地图 } func (t *LeaveMapInboundInfo) Broadcast(mapid uint32, o space.LeaveMapOutboundInfo) { space.GetSpace(mapid).Range(func(playerID uint32, player common.PlayerI) bool { t.Head.Result = 0 player.SendPack(t.Head.Pack(&o)) return true }) }