package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 对方体力小于1/2时威力加倍 */ func init() { input.InitEffect(input.EffectType.Skill, 2, &Effect2{ EffectNode: node.EffectNode{}, }) } type Effect2 struct { node.EffectNode } func (e *Effect2) BeforeSkill(opp *input.Input, skill *info.SkillEntity) { opp.Prop(e.Input, func() { //我方取敌方防御 if opp.CurrentPet.Info.Hp < (opp.CurrentPet.Info.MaxHp / 2) { skill.Power *= 2 } }) }