package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) type Prop struct { node.EffectNode } func init() { prop := &Prop{ EffectNode: node.EffectNode{ MaxStack: 6, }, } for i := 0; i < 6; i++ { input.InitEffect(input.EffectType.Prop, i, prop) } }