package fight import ( _ "blazing/logic/service/fight/effect" "blazing/logic/service/fight/info" "blazing/logic/service/player" ) // 野怪对战包 type FightNpcMonsterInboundInfo struct { Head player.TomeeHeader `cmd:"2408" struc:"[0]pad"` // Number 地图刷新怪物结构体对应的序号(1-9的位置序号) Number uint32 `fieldDesc:"地图刷新怪物结构体对应的序号 1 - 9 的位置序号" ` } type ChallengeBossInboundInfo struct { Head player.TomeeHeader `cmd:"2411" struc:"[0]pad"` BossId uint32 `json:"bossId"` } type NullOutboundInfo struct { } // 准备战斗包 type ReadyToFightInboundInfo struct { Head player.TomeeHeader `cmd:"2404" struc:"[0]pad"` } // 战斗逃跑 type EscapeFightInboundInfo struct { Head player.TomeeHeader `cmd:"2410" struc:"[0]pad"` } // HandleFightInviteInboundInfo 处理战斗邀请的入站消息 type HandleFightInviteInboundInfo struct { Head player.TomeeHeader `cmd:"2403" struc:"[0]pad"` UserID uint32 `json:"userId" codec:"userId,uint"` // 邀请我对战人的userid Flag uint32 `json:"flag" codec:"flag,uint"` // 1为同意对战 0为取消对战 Mode uint32 `json:"mode" codec:"mode,uint"` // 战斗类型 1 = 1v1 2 = 6v6 } type InviteToFightInboundInfo struct { Head player.TomeeHeader `cmd:"2401" struc:"[0]pad"` UserID uint32 `codec:"true"` // Mode 战斗类型 1 = 1v1 2 = 6v6 Mode info.EnumBattleMode `codec:"true"` } // 2502的回复包 PVP邀请消息 type NoteHandleFightInviteOutboundInfo struct { UserID uint32 Nickname string `struc:"[16]byte"` // 固定长度16字节 Result uint32 // 0=拒绝 1=同意 2=在线超6小时 3=无出战精灵 4=不在线 } type UseSkillInboundInfo struct { Head player.TomeeHeader `cmd:"2405" struc:"[0]pad"` // 技能id, SkillId uint32 } type ChangePetInboundInfo struct { Head player.TomeeHeader `cmd:"2407" struc:"[0]pad"` // CatchTime 捕捉时间 CatchTime uint32 `json:"catchTime"` } type CatchMonsterInboundInfo struct { Head player.TomeeHeader `cmd:"2409" struc:"[0]pad"` // CapsuleId 胶囊id CapsuleId uint32 `json:"capsuleId" fieldDescription:"胶囊id" uint:"true"` }