package model import ( "blazing/cool" ) const TableNamePlayerBagItem = "player_bag_item" // PlayerBagItem mapped from table type Item struct { *cool.Model PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"` Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"` } type ItemE struct { ID int32 `gorm:"not null;comment:'道具唯一编号'" json:"item_id"` Count int32 `gorm:"not null;default:0;comment:'拥有数量 '" json:"count"` Max int32 `gorm:"not null;default:0;comment:'最大数量 '" json:"max"` Total int32 `gorm:"not null;default:0;comment:'使用次数'" json:"total"` } // TableName PlayerBagItem's table name func (*ItemE) TableName() string { return TableNamePlayerBagItem } // GroupName PlayerBagItem's table group func (*ItemE) GroupName() string { return "default" } // NewPlayerBagItem create a new PlayerBagItem func NewPlayerBag() *Item { return &Item{ Model: cool.NewModel(), } } // init 创建表 func init() { cool.CreateTable(&Item{}) }