package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service" "blazing/logic/service/maphot" "blazing/logic/service/maps" "blazing/logic/service/space" "time" "github.com/jinzhu/copier" ) func (h *Controller) MapEnter(data *maps.InInfo, c *service.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 c.Info.MapID = data.MapId //登录地图 space.GetSpace(c.Info.MapID).Set(c.Info.UserID, c) //添加玩家 result = maps.NewOutInfo() c.Info.Pos = data.Point copier.Copy(result, c.Info) data.Broadcast(c.Info.MapID, *result) //同步广播 // 如果是无怪地图,直接返回 if c.StopChan != nil { close(c.StopChan) c.StopChan = nil } // 创建新的停止通道 c.StopChan = make(chan struct{}) // 启动刷怪协程 go func(stopChan chan struct{}, currentMap int) { <-time.After(5 * time.Second) // 首次刷新 if c.FightC == nil && c.Info.MapID != 0 { data.SpawnMonsters(c, true) } //循环刷新怪物 ticker := time.NewTicker(10 * time.Second) defer ticker.Stop() for { select { case <-stopChan: // 收到停止信号,退出协程 return case <-ticker.C: // 刷新当前地图的怪物 if c.FightC == nil && c.Info.MapID != 0 { data.SpawnMonsters(c, false) } } } }(c.StopChan, int(c.Info.MapID)) return nil, -1 } func (h Controller) MapHot(data *maphot.InInfo, c *service.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) { result = &maphot.OutInfo{ HotInfos: space.GetMapHot(), } return } func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *service.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 //result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()} data.Broadcast(c.Info.MapID, maps.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播 space.GetSpace(c.Info.MapID).Delete(c.Info.UserID) // 如果有正在运行的刷怪协程,发送停止信号 if c.StopChan != nil { close(c.StopChan) c.StopChan = nil } c.Info.MapID = 0 // 重置当前地图 return nil, -1 } func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *service.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &maps.ListMapPlayerOutboundInfo{} result.Player = make([]maps.OutInfo, 0) space.GetSpace(c.Info.MapID).Range(func(userID uint32, player service.PlayerI) bool { result1 := maps.NewOutInfo() copier.Copy(result1, player) result.Player = append(result.Player, *result1) return true }) return }