package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service" "blazing/logic/service/fight" "blazing/logic/service/fight/info" "blazing/modules/blazing/model" "github.com/jinzhu/copier" ) func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { ttt := info.NoteReadyToFightInfo{ FightId: 3, } copier.Copy(&ttt.OurInfo, &c.Info) len := len(c.Info.PetList) ttt.OurPetList = make([]info.ReadyFightPetInfo, len) for i := 0; i < len; i++ { err := copier.CopyWithOption(&ttt.OurPetList[i], &c.Info.PetList[i], copier.Option{IgnoreEmpty: true, DeepCopy: true}) if err != nil { panic(err) } } ttt.OpponentInfo = info.FightUserInfo{UserID: 0} refpet := c.OgreInfo.Data[data.Number] if refpet.Id == 0 { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } mo := model.GenPetInfo( int(refpet.Id), []int{0, 31}, []int{0, 24}, []int{0}, //野怪没特性 []int{int(refpet.Shiny)}, []int{int(refpet.Lv)}) ttt.OpponentPetList = make([]info.ReadyFightPetInfo, 1) err1 := copier.CopyWithOption(&ttt.OpponentPetList[0], &mo, copier.Option{IgnoreEmpty: true, DeepCopy: true}) if err1 != nil { panic(err) } if c.FightC != nil { return nil, errorcode.ErrorCodes.ErrOnlineOver6HoursCannotFight } ai := service.NewAI_player(*mo) service.NewFight(ttt, c, ai) c.FightC.OwnerID = c.Info.UserID return nil, -1 } // 准备战斗 func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { c.FightC.ReadyFight(c) return nil, -1 } // 接收战斗或者取消战斗的包 func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { return nil, -1 } // 使用技能包 func (h Controller) UseSkill(data *fight.UseSkillInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { c.FightC.UseSkill(c, int32(data.SkillId)) return nil, 0 } // 战斗逃跑 func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { c.FightC.Escape(c) return nil, 0 } // 切换精灵 func (h Controller) ChangePet(data *fight.ChangePetInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { c.FightC.ChangePet(c, int32(data.CatchTime)) return nil, 0 }