package service import ( "blazing/cool" "blazing/modules/blazing/model" "context" "time" "github.com/gogf/gf/v2/os/glog" ) // 是否注册,如果注册过,那么就会产生用户player信息 func (s *UserService) IsReg() bool { m := s.Model(s.info.Model) record, err := m.One() if err != nil { return false } if record != nil { return true } return false } // 实现注册,id+昵称+颜色 func (s *UserService) Reg(nick string, color uint32) { if s.IsReg() { return } t := model.NewPlayer() t.PlayerID = uint64(s.userid) //设置用户信息 t.Data = model.NewPlayerInfo() t.Data.Nick = nick t.Data.TaskList[3] = 3 //新手任务 for i := 0; i < 80; i++ { //超NO芯片填充 t.Data.NonoChipList[i] = 255 } t.Data.Color = color t.Data.RegisterTime = uint32(time.Now().Unix()) //写入注册时间 _, err := cool.DBM(s.info.Model).Data(t).FieldsEx("id").Insert() if err != nil { glog.Error(context.Background(), err) return } //go s.InitTask() } func (s *UserService) Person(userid uint32) *model.PlayerInfo { m := cool.DBM(s.info.Model).Where("player_id", userid) var tt model.PlayerEX err := m.Scan(&tt) if err != nil { return nil } ret := tt.Data return &ret } func (s *UserService) Save(data *model.PlayerInfo) { m := s.Model(s.info.Model) var tt model.PlayerEX m.Scan(&tt) tt.Data = *data _, err := m.Update(tt) if err != nil { panic(err) } }