package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/shopspring/decimal" ) /** * 对方所受伤害的1/n会反弹给自己 */ func init() { input.InitEffect(input.EffectType.Skill, 6, &Effect6{ EffectNode: node.EffectNode{}, }) } type Effect6 struct { node.EffectNode } func (e *Effect6) Skill_Useed(ctx input.Ctx) bool { ctx.DamageZone.Damage = ctx.DamageZone.Damage.Div(decimal.NewFromInt(int64(e.SideEffectArgs[0]))) e.Input.Damage(ctx) return true }