package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "math/rand" "time" "blazing/logic/service/common" "blazing/logic/service/item" "blazing/logic/service/player" "blazing/logic/service/space" "blazing/modules/blazing/model" ) func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *player.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) { result = &item.ItemListOutboundInfo{} result.ItemList = make([]model.SingleItemInfo, 0) item := c.Service.Item(data.Param1, data.Param2) for _, v := range item { var vv model.SingleItemInfo vv.ItemId = v.ItemId vv.ItemCnt = v.ItemCnt vv.LeftTime = 360000 result.ItemList = append(result.ItemList, vv) } return result, 0 } func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *player.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) { return &item.GoldOnlineRemainOutboundInfo{ GoldNumber: uint32(c.Info.GoldBean) * 100, Coin: c.Info.Coins, }, 0 } func (h Controller) PlayerExp(data *item.ExpTotalRemainInboundInfo, c *player.Player) (result *item.ExpTotalRemainOutboundInfo, err errorcode.ErrorCode) { return &item.ExpTotalRemainOutboundInfo{ TotalExp: uint32(c.Info.ExpPool), }, 0 } func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) { tt, ok := xmlres.ItemsMAP[int(data.ItemId)] if ok && tt.Price != 0 { if (data.Count * uint32(tt.Price)) <= c.Info.Coins { c.Info.Coins -= data.Count * uint32(tt.Price) r := c.ItemAdd(model.SingleItemInfo{ItemId: data.ItemId, ItemCnt: data.Count}) if len(r) != 0 { return &item.BuyOutboundInfo{ ItemId: data.ItemId, Level: 1, Count: data.Count, Coins: c.Info.Coins, }, 0 } } } return &item.BuyOutboundInfo{ Coins: c.Info.Coins, }, 0 } func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, c *player.Player) (result *item.ChangePlayerClothOutboundInfo, err errorcode.ErrorCode) { result = &item.ChangePlayerClothOutboundInfo{ UserID: c.Info.UserID, ClothList: make([]model.PeopleItemInfo, 0), } for _, v := range data.ClothList { result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: v, Level: 1}) } c.Info.Clothes = result.ClothList space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) { // fmt.Println("ChangePlayerCloth", playerID, data.Head.Pack(result)) data.Head.Result = 0 player.SendPack(data.Head.Pack(result)) }) return nil, -1 } func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) { result = &item.TalkCountOutboundInfo{} c.Service.Talk(func(t map[uint32]uint32) bool { tt, ok := t[data.ID] if ok { result.GiftCount = tt } return false }) return result, 0 } var talkcacche = make(map[string]uint32) func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) { result = &item.DayTalkInfo{} result.OutList = make([]item.CateInfo, 0) for _, te := range xmlres.TalkConfig.Energies { if te.MapID == uint64(c.Info.MapID) && te.Type == uint64(data.ID) { // _, ok := talkcacche[te.Name] if !ok { for _, v := range xmlres.ItemsMAP { if v.Name == te.Name { talkcacche[te.Name] = uint32(v.ID) } } } rand.Seed(time.Now().UnixNano()) // UnixNano 精度更高,避免短时间内种子重复 // 2. 生成 1-10 的随机数:rand.Intn(10) → 0-9,+1 后范围变为 1-10 randomNum := rand.Intn(10) + 1 c.Service.Talk(func(t map[uint32]uint32) bool { if t == nil { t = make(map[uint32]uint32) } _, ok := t[data.ID] if !ok { t[data.ID] = 0 } t[data.ID] += 1 if t[data.ID] < uint32(te.CollectCnt) { result.OutList = append(result.OutList, item.CateInfo{ID: uint32(talkcacche[te.Name]), Count: uint32(randomNum)}) c.ItemAdd(model.SingleItemInfo{ItemId: uint32(talkcacche[te.Name]), ItemCnt: uint32(randomNum)}) } return true }) break } } return result, 0 } func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) { var rrr []model.SingleItemInfo for _, v := range data.ItemIds { _, ok := xmlres.ItemsMAP[int(v)] if ok { rrr = append(rrr, model.SingleItemInfo{ItemId: uint32(v), ItemCnt: 1}) } } r := c.ItemAdd(rrr...) if len(r) != 0 { return &item.BuyMultiOutboundInfo{ Coins: c.Info.Coins, }, 0 } return &item.BuyMultiOutboundInfo{ Coins: c.Info.Coins, }, 0 }