package controller import ( "blazing/common/rpc" "blazing/common/socket/errorcode" "blazing/logic/service/user" "golang.org/x/sync/singleflight" "github.com/panjf2000/gnet/v2" ) var sg singleflight.Group var ServerList []rpc.ServerInfo func fetchData() (any, error) { ServerList = rpc.GetServerInfoList() //todo 待修改增加缓存 return ServerList, nil } // 处理命令: 105 func (h *Controller) COMMEND_ONLINE(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 result = rpc.NewInInfo() if data.Head.UserID < 100000 { result.IsVip = 1 } v, _, _ := sg.Do("GetServerInfoList", fetchData) result.ServerList = v.([]rpc.ServerInfo) //todo 待修改增加缓存 return //return //TODO 这里待实现改成接口调用Ret方法 }