package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/friend" "blazing/logic/service/player" ) func (h Controller) OnSeeOnline(data *friend.SeeOnlineInboundInfo, c *player.Player) (result *friend.SeeOnlineOutboundInfo, err errorcode.ErrorCode) { result = &friend.SeeOnlineOutboundInfo{} result.Friends = make([]friend.OnlineInfo, 0) return }