package controller import ( "blazing/common/data/share" "blazing/common/socket/errorcode" "blazing/logic/service/common" "blazing/logic/service/user" "blazing/logic/service/maps" "blazing/logic/service/player" "blazing/logic/service/space" blservice "blazing/modules/blazing/service" "context" "time" "github.com/gogf/gf/v2/os/glog" ) func IsToday(t time.Time) bool { // 获取当前时间 now := time.Now() // 比较年、月、日是否相同 return t.Year() == now.Year() && t.Month() == now.Month() && t.Day() == now.Day() } // 处理命令: 1001 func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c *player.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 if tt := data.CheakSession(); tt { //说明sid正确 h.RPCClient.Kick(data.Head.UserID) //先踢人 t := player.GetPlayer(c, data.Head.UserID) t.Service = blservice.NewUserService(data.Head.UserID) t.Info = t.Service.Person(data.Head.UserID) t.Info.UserID = data.Head.UserID t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳 share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器 if !IsToday(t.Info.LastResetTime) { //判断是否是今天 t.Info.LastResetTime = time.Now() //每天login时候检查重置时间,然后把电池,任务,挖矿重置 //挖矿需要单独存,因为防止多开挖矿 t.Info.TimeToday = 0 //重置电池 defer func() { // for i := 400; i < 500; i++ { //每日任务区段 // t.Info.TaskList[i] = 0 //重置每日任务 // t.Service.Task((uint32(i)), func(te *model.TaskEX) bool { // te.Data = make([]uint32, 0) // return true // }) // } for i := 400; i < 50; i++ { //每日任务区段 t.Info.DailyResArr[i] = 0 //重置每日任务 } t.Service.Talk(func(m *map[uint32]uint32) bool { m = &map[uint32]uint32{} return true }) }() } t.CompleteLogin() //通知客户端登录成功 glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).User.Count()) result = user.NewOutInfo() //设置登录消息 result.PlayerInfo = *t.Info tt := maps.NewOutInfo() //copier.Copy(t.Info, tt) t1 := player.NewTomeeHeader(2001, t.Info.UserID) defer func() { space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t) space.GetSpace(t.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) { player.SendPack(t1.Pack(&tt)) }) }() return result, 0 } else { err = errorcode.ErrorCodes.ErrLoginServerError } return }