package controller import ( "blazing/common/socket/errorcode" "blazing/cool" "blazing/logic/service/common" "blazing/logic/service/fight" "blazing/logic/service/player" ) // CatchPet 传送仓抓稀有宠物 // data: 空输入结构 // c: 当前玩家对象 // 返回: 捕捉结果(消耗的EV值)和错误码 func (h Controller) HanLiuQiang(data *C2S_2608, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if c.ItemAdd(100245, 1) { return } if cool.Config.ServerInfo.IsVip == 0 { return } c.ItemAdd(500655, 1) // pet := model.GenPetInfo(426, 31, -1, -1, 100, nil, 0) // c.Service.Pet.PetAdd(pet, 0) // pet = model.GenPetInfo(1567, 31, -1, -1, 100, nil, 0) // c.Service.Pet.PetAdd(pet) // pet = model.GenPetInfo(1905, 31, -1, -1, 100, nil, 0) // c.Service.Pet.PetAdd(pet) return result, -1 } type C2S_2608 struct { Head common.TomeeHeader `cmd:"2608" struc:"skip"` }