package controller import ( "blazing/common/data/entity" "blazing/common/socket/errorcode" "blazing/logic/service/maps" ) func (h *Controller) MapOut(data *maps.LeaveMapInboundInfo, c *entity.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()} data.Broadcast(c.MapId, maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}) //同步广播 return }