package controller import ( "blazing/common/data/entity" "blazing/common/socket/errorcode" "blazing/logic/service/maphot" ) func (h Controller) MapHot(data *maphot.InInfo, c *entity.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) { result = &maphot.OutInfo{ HotInfos: make([]maphot.MapHotInfo, 0), } return }