package controller import ( "blazing/common/rpc" "blazing/common/socket/errorcode" "blazing/logic/service/user" "blazing/modules/base/service" "github.com/panjf2000/gnet/v2" ) // var sg singleflight.Group // var ServerList []rpc.ServerInfo // func fetchData() (any, error) { // ServerList = rpc.GetServerInfoList() //todo 待修改增加缓存 // return ServerList, nil // } // GetServerOnline 处理命令: 105 func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 result = rpc.NewInInfo() if service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug == 1 { result.IsVip = 1 } //v, _, _ := sg.Do("GetServerInfoList", fetchData) //result.ServerList = v.([]rpc.ServerInfo) //todo 待修改增加缓存 result.ServerList = rpc.GetServerInfoList() return //return //TODO 这里待实现改成接口调用Ret方法 }