package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" ) // 26. 给一种 battle_attr 增加固定 n 点属性值;(a1: battle_attr, a2: n) type NewSel26 struct { NewSel0 } func (e *NewSel26) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { } func (e *NewSel26) TurnEnd() { } func init() { input.InitEffect(input.EffectType.NewSel, 26, &NewSel26{}) }