package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/pet" "blazing/logic/service/player" "blazing/logic/service/room" "github.com/jinzhu/copier" ) // 基地设置 func (h Controller) SET_FITMENT(data *room.SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) { c.Service.Room.Set(data.Fitments) return } func (h Controller) SET_Pet(data *room.C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) { var showpet []uint32 for _, v := range data.PetShowList { if v.CatchTime != 0 { showpet = append(showpet, v.CatchTime) } } c.Service.Room.Show(showpet) result = &room.S2C_PET_ROOM_SHOW{} result.PetShowList = make([]pet.PetShortInfo, len(showpet)) for _, v := range showpet { r1 := c.Service.Pet.PetInfo_One(v) if r1.Data.ID == 0 { continue } var r12 pet.PetShortInfo copier.Copy(&r12, &r1.Data) result.PetShowList = append(result.PetShowList, r12) } return }