package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/player" "blazing/logic/service/task" "blazing/modules/blazing/model" "github.com/jinzhu/copier" ) /** * 接受任务 */ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) { //isdaliy := false // if data.Head.CMD != 2201 { //判断是每日任务 // //isdaliy = true // } if c.GetTask(int(data.TaskId)) == player.Unaccepted { c.SetTask(int(data.TaskId), player.Accepted) } c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool { t.Data = []uint32{} return true }) result = &task.AcceptTaskOutboundInfo{} result.TaskId = data.TaskId return result, 0 } /** * 更新任务步骤 */ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) { // isdaliy := false // if data.Head.CMD != 2204 { //判断是每日任务 // isdaliy = true // } c.Service.Task.Exec(data.TaskId, func(te *model.TaskEX) bool { te.Data = data.TaskList return true }) return result, 0 } /** * 完成任务 */ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) { if c.GetTask(int(data.TaskId)) != player.Accepted { //如果任务没有接受或者已经完成Complete_Task return result, 0 } c.SetTask(int(data.TaskId), player.Completed) result = &task.CompleteTaskOutboundInfo{ TaskId: data.TaskId, ItemList: make([]model.ItemInfo, 0), } //提交任务 //task.Tasktopic.Pub(*data) tt := task.Get_Task_Info(*data) if tt == nil { return result, 0 //通过PUB/SUB回包 } result.ItemList = tt.ItemList if tt.PetTypeId != 0 { r := model.GenPetInfo(int(tt.PetTypeId), 31, -1, 0, 0, 50) result.PetTypeId = r.ID c.Service.Pet.PetAdd(r) result.CaptureTime = r.CatchTime //这个写到后面,方便捕捉时间被修改后造成的时间不对问题 } ret := c.ItemAdd(result.ItemList...) //获取成功的条目 copier.CopyWithOption(&result.ItemList, &ret, copier.Option{IgnoreEmpty: true, DeepCopy: true}) return result, 0 //通过PUB/SUB回包 } /** * 获取任务状态 */ func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) { result = &task.GetTaskBufOutboundInfo{ TaskId: data.TaskId, } c.Service.Task.Exec(data.TaskId, func(te *model.TaskEX) bool { result.TaskList = te.Data return false }) return result, 0 } /** * 删除任务 */ func (h Controller) Delete_Task(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) { if c.GetTask(int(data.TaskId)) == player.Accepted { c.SetTask(int(data.TaskId), player.Unaccepted) return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0 } return &task.DeleteTaskOutboundInfo{}, 0 }