package effect import ( "blazing/logic/service/fight/input" ) /** * n回合若本方先手攻击: 使得技能miss (但MustHit有效) */ func init() { t := &Effect52{} input.InitEffect(input.EffectType.Skill, 52, t) } // Effect 52: {0}回合若本方先手攻击,使得对方的技能失效 type Effect52 struct { RoundEffectSideArg0Minus1Base } func (e *Effect52) SkillHit_ex() bool { //fmt.Println(e.Ctx().SkillEntity) if e.Ctx().SkillEntity == nil { return true } if !e.Input.FightC.IsFirst(e.Ctx().Our.Player) { return true } e.Ctx().SkillEntity.SetMiss() return true }