package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 500: 若对手处于害怕状态则伤害翻倍 type Effect500 struct { node.EffectNode } func (e *Effect500) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Fear) { // 伤害翻倍 e.Ctx().SkillEntity.XML.Power *= 2 } return true } func init() { input.InitEffect(input.EffectType.Skill, 500, &Effect500{}) }